Think of ‘indie’ and you’ll more likely get mental images of
Blur vs Oasis, or maybe you’ll be singing along internally to that Killers
university anthem. Unless you’re not 31 like me. Then who knows what way you
think, strange young person.
So this blog is about music?! Wise up. As usual it’s about
them videogames. Indie has become such an overused term in the medium and the rise
of indie games has seen them make up probably half my gaming purchases. What
counts as an indie game though? And what does that word even mean anymore to
gamers? These questions and others will be explored below…
Still here? Nice! Thank you. So indie is obviously short for
independent. So indie games are clearly those games made by small teams or
individuals, outside the safety net of the big publishers. There you go, this
blog will be short. Access your consoles digital storefront or Steam on the PC
and you’ll have access to hundreds of indie titles.
Usually these titles are lower budget, cheaper priced
titles. Like Child of Light and probably the opposite of No Mans Sky. Or not
like those examples at all.
Child of light is a game made by a small team which I purchased
for less than a tenner and here’s a screenshot to show it looks.
Gorgeous but
2d and nothing like the technical grandeur of say a GTA or Batman. Except this
game is not indie. It was developed within and published by the same gaming
giant that produces Assassins Creed and Far Cry.
No Mans Sky is a game that’s huge in scope, that’s fully 3D
and it retailed for £50. It was made by a team of around six people. It is
indie. I’m not trying to confuse any of you, just trying to convey how some people
use the term. Indie has become the go to word for downloadable, less expensive
titles. If you can’t buy a disc version of it then its indie. If its 2d, its
indie. Which of course is all a load of poop nuggets.
Why does it matter? Well it grinds my gears a bit when folks
say they don’t play indies, that they don’t like indies. That term does not
describe a genre, it doesn’t relate to one definable type of gaming experience.
Indie games include platformers, fighting games, horror titles, strategy, everything
and anything. It’s the equivalent of not liking Indian and declaring you hate
all food. It’s daft.
It’d also be daft for me to then state I love indies. I love
a lot of them. I’ve hated plenty too. There’s thousands more I’ve never played.
The rest of this paragraph is just going to be a list of indies that I’ve loved…
Shovel Knight, Guacamelee, Runner 2, Stealth Inc 2, The Unfinished Swan, Flower,
Thomas Was Alone, JOURNEY!!!
Next on my list to play is Hue. I saw it pop on a PS sale,
watched the trailer and out of curiosity I tweeted asking for opinions on the game.
A reply came from the developer themselves, obviously stating it was great but
that was enough to clinch the purchase from me. Another time I tweeted about
how much I enjoyed Mike Bithells Volume. Mike Bithell replied saying thank you.
Amazing. I’ve tweeted my love for Nintendo a million times and yet they’ve
never replied to me, the evil giant corporation. It’s a simple thing but I do
like the idea that I’m supporting the little guys and that I’m getting an
experience which has come from fewer creative minds, without being led or controlled
by a team of marketing zombies.
Indies are diverse. They can be rubbish, they can be generic
but they can also be the most creatively expressive gems you’ll ever play. In a
market which continues to see mainstream game budgets rise and studios close,
indies have filled the gaps. They have provided me with plenty of palette
cleansers between forty hour adventures and many more that make me ignore my
gaming shelf. They’ve made me care about featureless squares, let me save the
world with a shovel and provided me with a two hour masterpiece that stirred
more emotion in me than I knew I had. Spread your gaming time, try something a little
different. Don’t like it? Keep going, there’s an indie you will find that will
join your favourites. Let me know what is.
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