Stand still and stare at any enemy in game you’ve ever
played. If they see you, they come for you. Stand still in Zelda when facing a
Lynel (half lion/half horse or horse faced centaur) and make sure your weapons
are sheathed. He will stare back and wait, pondering what you’re up to. Then
pull out your sword… And watch that burly git either draw his bow or come charging
at you full pelt. You’re in a for a butt-whooping.
I start with that moment because it encapsulates so much of
Zelda. It is a game built of moments and of a world that is ridiculously
detailed, that lives and breathes and will constantly amaze you. Don’t mistake
this for a review of any kind, I’m three weeks late to that party. This blog is
fulfilling my need to talk about this game and to share my thoughts with some folks
who might be interested (because my wife really isn’t). It’s going to biased
and gushing and I don’t really care. I fricking loved Zelda: Breath of the
Wild.
Early impressions revolved how pretty it looked, how fun
climbing was and a little bit of ‘well this is different.’ Being let loose on this
giant green world with no hint of where to go was intriguing and daunting in
equal measure. The first task was to find some shrines and after two I went
back to the only other character looking for help. I can’t remember the exact
words now but in my head all I can here is ‘work it out yourself you big baby.’
I was useless. I play games regularly, I’ve played all the 3D Zeldas and here I
was, utterly useless. The trend continued for hours, and hours… This game doesn’t
play like others. Games in general have rules and similarities, you know when
you start most new titles where you can and can’t go, how other characters and
your surroundings work. You know what you can and can’t climb, what will and won’t
break. You know a lot because this is your hobby. Until Zelda. You now know
nothing.
And that’s fun. It really is. So much of my time was just
spent in amazement at how everything worked and what I could do. Equipped with
a glider you can jump off cliffs and glide obviously. Dry grass can be set on fire obviously.
Wait-a-minute why does it look like hot air is rising from that burning grass? What
if I open my glider and…. Oh I’m blooming shooting up in the air like a kids
lost balloon. You beauty.
It’s raining, it’s stormy and in the distance I can see lightning
strike. I think again about how cool this looks, about how a change in weather makes
a nice change of style. Then I get struck down by a bolt from the sky and I curse
the gods of Nintendo. This doesn’t seem fair, I’m just walking about… Or is it
because I’m carrying a metal shield and sword on my back? Hmmmm... Later in the game I’m
being chased by a bunch of seven-foot jerks through another storm. In any other game
I turn and fight or I run away. But not here. I stop and throw a bunch of
swords on the ground then run a little bit forward. Those jerks pick up some and
walk over others. Kaboom! Struck down and fried. I am laughing.
The puzzles, the battles, the climbing, the cooking, the
cross dressing… Yeah really. I could write ten blogs on my time with this game
and still miss something. It was about exploring and discovering and I've found more enjoyment form it than any other game I've played. Hopefully you’ve picked up that I was quite fond of
it. It has been the highlight of my favourite hobby. Can't praise it any more than that.



